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4.0: Convert Sprite references to Sprite2D
Some screenshots will need to be updated so that the scene structures shown in screenshot fit what the code blocks are referring to.
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@@ -235,7 +235,7 @@ Putting it all together
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~~~~~~~~~~~~~~~~~~~~~~~
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We're going to apply everything we mentioned so far onto one transform.
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To follow along, create a project with a Sprite node and use the
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To follow along, create a project with a Sprite2D node and use the
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Godot logo for the texture resource.
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Let's set the translation to (350, 150), rotate by -0.5 rad, and scale by 3.
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