mirror of
https://github.com/godotengine/godot-docs.git
synced 2026-01-04 14:11:02 +03:00
4.0: Convert Sprite references to Sprite2D
Some screenshots will need to be updated so that the scene structures shown in screenshot fit what the code blocks are referring to.
This commit is contained in:
@@ -32,7 +32,7 @@ Godot provides tools for working with cutout rigs, and is ideal for the workflow
|
||||
means animations can control much more than just motion of objects. Textures,
|
||||
sprite sizes, pivots, opacity, color modulation, and more, can all be animated
|
||||
and blended.
|
||||
- **Combine animation styles**: AnimatedSprite allows traditional cel animation
|
||||
- **Combine animation styles**: AnimatedSprite2D allows traditional cel animation
|
||||
to be used alongside cutout animation. In cel animation different animation
|
||||
frames use entirely different drawings rather than the same pieces positioned
|
||||
differently. In an otherwise cutout-based animation, cel animation can be used
|
||||
@@ -87,7 +87,7 @@ and dragging with the left mouse button. To exit rotate mode hit :kbd:`ESC`.
|
||||
|
||||
The rotation pivot is wrong and needs to be adjusted.
|
||||
|
||||
This small cross in the middle of the :ref:`Sprite <class_Sprite>` is
|
||||
This small cross in the middle of the :ref:`Sprite2D <class_Sprite2D>` is
|
||||
the rotation pivot:
|
||||
|
||||
.. image:: img/tuto_cutout4.png
|
||||
@@ -96,13 +96,13 @@ Adjusting the pivot
|
||||
~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
The pivot can be adjusted by changing the *offset* property in the
|
||||
Sprite:
|
||||
Sprite2D:
|
||||
|
||||
.. image:: img/tuto_cutout5.png
|
||||
|
||||
The pivot can also be adjusted *visually*. While hovering over the
|
||||
desired pivot point, press :kbd:`V` to move the pivot there for the
|
||||
selected Sprite. There is also a tool in the tool bar that has a
|
||||
selected Sprite2D. There is also a tool in the tool bar that has a
|
||||
similar function.
|
||||
|
||||
.. image:: img/tutovec_torso2.gif
|
||||
|
||||
@@ -86,7 +86,7 @@ at various points, and change their timing.
|
||||
Each line in the Animation Panel is an animation track that references a
|
||||
Normal or Transform property of a node. Each track stores a path to
|
||||
a node and its affected property. For example, the position track
|
||||
in the illustration refers to to the ``position`` property of the Sprite
|
||||
in the illustration refers to to the ``position`` property of the Sprite2D
|
||||
node.
|
||||
|
||||
.. figure:: img/animation_normal_track.png
|
||||
@@ -124,7 +124,7 @@ its child. We will animate the sprite to move between two points on the screen.
|
||||
Therefore, it is not recommended to add nodes that have a 2D/3D transform
|
||||
as a child of an AnimationPlayer node.
|
||||
|
||||
The sprite holds an image texture. For this tutorial, select the Sprite node,
|
||||
The sprite holds an image texture. For this tutorial, select the Sprite2D node,
|
||||
click Texture in the Inspector, and then click Load. Select the default Godot
|
||||
icon for the sprite's texture.
|
||||
|
||||
|
||||
Reference in New Issue
Block a user