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Renames / fixes for Godot 4
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@@ -210,7 +210,7 @@ the :kbd:`T`:
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}
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}
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.. tip:: See :ref:`@GlobalScope_KeyList <enum_@GlobalScope_KeyList>` for a list of keycode
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.. tip:: See :ref:`@GlobalScope_Key <enum_@GlobalScope_Key>` for a list of keycode
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constants.
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.. warning::
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@@ -261,7 +261,7 @@ different when it's :kbd:`Shift + T`:
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}
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}
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.. tip:: See :ref:`@GlobalScope_KeyList <enum_@GlobalScope_KeyList>` for a list of keycode
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.. tip:: See :ref:`@GlobalScope_Key <enum_@GlobalScope_Key>` for a list of keycode
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constants.
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Mouse events
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@@ -275,7 +275,7 @@ means that all mouse events will contain a ``position`` property.
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Mouse buttons
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~~~~~~~~~~~~~
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Capturing mouse buttons is very similar to handling key events. :ref:`@GlobalScope_ButtonList <enum_@GlobalScope_ButtonList>`
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Capturing mouse buttons is very similar to handling key events. :ref:`@GlobalScope_MouseButton <enum_@GlobalScope_MouseButton>`
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contains a list of ``BUTTON_*`` constants for each possible button, which will
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be reported in the event's ``button_index`` property. Note that the scrollwheel
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also counts as a button - two buttons, to be precise, with both
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