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Improve importing images page
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@@ -365,7 +365,7 @@ Import
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**Formats:**
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- *Images:* See :ref:`doc_importing_images_supported_formats`.
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- *Images:* See :ref:`doc_import_images`.
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- *Audio:*
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- WAV with optional IMA-ADPCM compression.
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@@ -3,35 +3,6 @@
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Importing images
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================
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Why import them?
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----------------
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In Godot 3+, image files are no longer native resources and they must be imported.
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The reason behind this is the large amount of configuration parameters that
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image files can be imported with.
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This small tutorial will explain what these parameters are and how to best
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make use of them.
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Importing textures
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------------------
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The default action in Godot is to import images as textures. Textures are stored
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in video memory and can't be accessed directly. This is what makes drawing them
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efficient.
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Import options are vast:
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.. image:: img/image_import1.png
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Detect 3D
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~~~~~~~~~
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This option makes Godot be aware of when a texture (which is imported for 2D as default) is used in 3D. If this happens, setting are changed so the texture flags
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are friendlier to 3D (mipmaps, filter and repeat become enabled and compression is changed to VRAM). Texture is also reimported automatically.
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.. _doc_importing_images_supported_formats:
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Supported image formats
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-----------------------
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@@ -63,6 +34,23 @@ Godot can import the following image formats:
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If you've compiled the Godot editor from source with specific modules disabled,
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some formats may not be available.
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Importing textures
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------------------
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The default action in Godot is to import images as textures. Textures are stored
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in video memory and can't be accessed directly. This is what makes drawing them
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efficient.
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Import options are vast:
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.. image:: img/image_import1.png
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Detect 3D
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~~~~~~~~~
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This option makes Godot be aware of when a texture (which is imported for 2D as default) is used in 3D. If this happens, setting are changed so the texture flags
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are friendlier to 3D (mipmaps, filter and repeat become enabled and compression is changed to VRAM). Texture is also reimported automatically.
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Compression
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-----------
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@@ -212,3 +200,11 @@ Invert Color
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~~~~~~~~~~~~
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Reverses the image's color. This is useful, for example, to convert a height map generated by external programs to depth map to use with :ref:`doc_standard_material_3d`.
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Svg
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---
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Scale
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~~~~~
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This option only applies to SVG files. It controls the scale of the SVG image. The default scale (1.0) will make the imported SVG match its original design scale.
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