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Merge branch 'master' into 3.2
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@@ -33,7 +33,7 @@ There can be many causes of jitter, the most typical one happens when the game *
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at a different resolution than the monitor refresh rate. Check whether your monitor refresh rate is different from 60 Hz.
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This is generally not a problem, given that refresh rates higher than 60 Hz are barely visible to the human eye, and
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starting with Godot 3.1, a frame timer was introduced that tries to synchronize with refresh as best as possible.
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starting with Godot 3.1, a frame timer was introduced that tries to synchronize with refresh as well as possible.
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Sometimes only some objects appear to jitter (character or background). This happens when they are processed in different
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time sources (one is processed in the physics step while another is processed in the idle step). Godot 3.1 does some
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@@ -8,7 +8,7 @@ Pause?
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In most games it is desirable to, at some point, interrupt the
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game to do something else, such as taking a break or changing options.
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However this is not as simple as it seems. The game might be stopped,
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However, this is not as simple as it seems. The game might be stopped,
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but it might be desirable that some menus and animations continue
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working.
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