diff --git a/tutorials/rendering/multiple_resolutions.rst b/tutorials/rendering/multiple_resolutions.rst index 6e5613d07..2b5cf88b3 100644 --- a/tutorials/rendering/multiple_resolutions.rst +++ b/tutorials/rendering/multiple_resolutions.rst @@ -227,6 +227,18 @@ to the region outside the blue frame you see in the 2D editor. .. image:: img/stretch_viewport_expand.gif +.. tip:: + + To support both portrait and landscape mode with a similar automatically + determined scale factor, set your project's base resolution to be a *square* + (1:1 aspect ratio) instead of a rectangle. For instance, if you wish to design + for 1280×720 as the base resolution but wish to support both portrait and + landscape mode, use 720×720 as the project's base window size in the + Project Settings. + + To allow the user to choose their preferred screen orientation at run-time, + remember to set **Display > Window > Handheld > Orientation** to ``sensor``. + Stretch Shrink ^^^^^^^^^^^^^^