diff --git a/tutorials/2d/using_tilemaps.rst b/tutorials/2d/using_tilemaps.rst index b87f6acc9..389dcc810 100644 --- a/tutorials/2d/using_tilemaps.rst +++ b/tutorials/2d/using_tilemaps.rst @@ -8,7 +8,7 @@ Introduction A tilemap is a grid of tiles used to create a game's layout. There are several benefits to using :ref:`TileMap ` nodes to design your levels. -First, they make it possible to draw the layout by "painting' the tiles onto a +First, they make it possible to draw the layout by "painting" the tiles onto a grid, which is much faster than placing individual :ref:`Sprite ` nodes one by one. Second, they allow for much larger levels because they are optimized for drawing large numbers of tiles. Finally, you can add collision,