Document Glow Upscale Mode project setting in Environment and post-processing

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Hugo Locurcio
2025-03-03 20:57:08 +01:00
parent 99eed1043f
commit 974dd5a29a
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@@ -646,6 +646,17 @@ There are 2 main use cases for a glow map texture:
.. image:: img/environment_glow_map.webp
By default, glow uses a bicubic scaling filter on desktop platforms and a
bilinear scaling filter on mobile platforms. The bicubic scaling filter results
in higher quality with a less blocky appearance, but it has a performance cost
on the GPU which can be significant on integrated graphics.
The scale mode can be controlled using the
**Rendering > Environment > Glow > Upscale Mode** project setting.
This setting is only effective when using the Forward+ or Mobile renderers,
as Compatibility uses a different glow implementation.
.. image:: img/environment_and_post_processing_glow_scale_mode.webp
.. _doc_environment_and_post_processing_using_glow_in_2d:
Using glow in 2D

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