diff --git a/tutorials/3d/csg_tools.rst b/tutorials/3d/csg_tools.rst index 3133c4147..dda106306 100644 --- a/tutorials/3d/csg_tools.rst +++ b/tutorials/3d/csg_tools.rst @@ -15,9 +15,7 @@ Interior environments can be created by using inverted primitives. .. note:: The CSG nodes in Godot are mainly intended for prototyping. There is no built-in support for UV mapping or editing 3D polygons (though - extruded 2D polygons can be used with the CSGPolygon3D node). In - addition CSG can't reliably create meshes made up of multiple nodes - without holes. + extruded 2D polygons can be used with the CSGPolygon3D node). If you're looking for an easy to use level design tool for a project, you may want to use `FuncGodot `__