diff --git a/tutorials/navigation/img/nav_link_debug_visuals.webp b/tutorials/navigation/img/nav_link_debug_visuals.webp new file mode 100644 index 000000000..dfe012147 Binary files /dev/null and b/tutorials/navigation/img/nav_link_debug_visuals.webp differ diff --git a/tutorials/navigation/navigation_using_navigationlinks.rst b/tutorials/navigation/navigation_using_navigationlinks.rst index c2dda415d..e2a51a76d 100644 --- a/tutorials/navigation/navigation_using_navigationlinks.rst +++ b/tutorials/navigation/navigation_using_navigationlinks.rst @@ -35,11 +35,12 @@ The polygon search radius can be configured globally in the ProjectSettings unde or set for each navigation **map** individually using the ``NavigationServer.map_set_link_connection_radius()`` function. Both ``start_position`` and ``end_position`` have debug markers in the Editor. -The visible radius of a position shows the polygon search radius. -All navigation mesh polygons inside are compared and the closest is picked for the edge connection. -If no valid polygon is found within the search radius the navigation link gets disabled. +The arrows indicate which direction the link can be travelled across, and the visible radius of +a position shows the polygon search radius. All navigation mesh polygons inside are compared and +the closest is picked for the edge connection. If no valid polygon is found within the search +radius the navigation link gets disabled. -.. image:: img/nav_link_debug_visuals.png +.. image:: img/nav_link_debug_visuals.webp The link debug visuals can be changed in the Editor :ref:`ProjectSettings` under ``debug/shapes/navigation``. The visibility of the debug can also be controlled in the Editor 3D Viewport gizmo menu.