diff --git a/learning/features/networking/high_level_multiplayer.rst b/learning/features/networking/high_level_multiplayer.rst index afe9c2795..1a5b9b989 100644 --- a/learning/features/networking/high_level_multiplayer.rst +++ b/learning/features/networking/high_level_multiplayer.rst @@ -171,7 +171,7 @@ Let's get back to the lobby. Imagine that each player that connects to the serve rpc_id(id, "register_player", 1, my_info) # Send the info of existing players for peer_id in player_info: - rpc_id(id, "register_player", peer_id, players[peer_id]) + rpc_id(id, "register_player", peer_id, player_info[peer_id]) # Call function to update lobby UI here