mirror of
https://github.com/godotengine/godot-docs.git
synced 2026-01-05 22:09:56 +03:00
Use "low-level" and "high-level" instead of "low level" and "high level"
Co-Authored-By: John Veness <2512915+JohnVeness@users.noreply.github.com>
This commit is contained in:
@@ -32,11 +32,11 @@ level and when making games in Godot, writing your own MainLoop seldom makes sen
|
||||
SceneTree
|
||||
---------
|
||||
|
||||
One of the ways to explain how Godot works is that it's a high level
|
||||
game engine over a low level middleware.
|
||||
One of the ways to explain how Godot works is that it's a high-level
|
||||
game engine over a low-level middleware.
|
||||
|
||||
The scene system is the game engine, while the :ref:`OS <class_OS>`
|
||||
and servers are the low level API.
|
||||
and servers are the low-level API.
|
||||
|
||||
The scene system provides its own main loop to OS,
|
||||
:ref:`SceneTree <class_SceneTree>`.
|
||||
|
||||
Reference in New Issue
Block a user