Use "low-level" and "high-level" instead of "low level" and "high level"

Co-Authored-By: John Veness <2512915+JohnVeness@users.noreply.github.com>
This commit is contained in:
tetrapod00
2024-11-18 13:47:58 -08:00
parent e402984a8a
commit 93489bbefb
10 changed files with 23 additions and 17 deletions

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@@ -32,11 +32,11 @@ level and when making games in Godot, writing your own MainLoop seldom makes sen
SceneTree
---------
One of the ways to explain how Godot works is that it's a high level
game engine over a low level middleware.
One of the ways to explain how Godot works is that it's a high-level
game engine over a low-level middleware.
The scene system is the game engine, while the :ref:`OS <class_OS>`
and servers are the low level API.
and servers are the low-level API.
The scene system provides its own main loop to OS,
:ref:`SceneTree <class_SceneTree>`.