Use "low-level" and "high-level" instead of "low level" and "high level"

Co-Authored-By: John Veness <2512915+JohnVeness@users.noreply.github.com>
This commit is contained in:
tetrapod00
2024-11-18 13:47:58 -08:00
parent e402984a8a
commit 93489bbefb
10 changed files with 23 additions and 17 deletions

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@@ -97,7 +97,7 @@ for full IPv6 support.
Initializing the network
------------------------
High level networking in Godot is managed by the :ref:`SceneTree <class_SceneTree>`.
High-level networking in Godot is managed by the :ref:`SceneTree <class_SceneTree>`.
Each node has a ``multiplayer`` property, which is a reference to the ``MultiplayerAPI`` instance configured for it
by the scene tree. Initially, every node is configured with the same default ``MultiplayerAPI`` object.

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@@ -20,7 +20,10 @@ Godot supports WebSocket in both native and HTML5 exports.
Using WebSocket in Godot
------------------------
WebSocket is implemented in Godot via :ref:`WebSocketPeer <class_WebSocketPeer>`. The WebSocket implementation is compatible with the High Level Multiplayer. See section on :ref:`high-level multiplayer <doc_high_level_multiplayer>` for more details.
WebSocket is implemented in Godot via :ref:`WebSocketPeer <class_WebSocketPeer>`.
The WebSocket implementation is compatible with the High-Level Multiplayer. See
section on :ref:`high-level multiplayer <doc_high_level_multiplayer>` for more
details.
.. warning::
@@ -161,4 +164,7 @@ This will print (when a client connects) something similar to this:
Advanced chat demo
^^^^^^^^^^^^^^^^^^
A more advanced chat demo which optionally uses the multiplayer mid-level abstraction and a high level multiplayer demo are available in the `godot demo projects <https://github.com/godotengine/godot-demo-projects>`_ under `networking/websocket_chat` and `networking/websocket_multiplayer`.
A more advanced chat demo which optionally uses the multiplayer mid-level
abstraction and a high-level multiplayer demo are available in the
`godot demo projects <https://github.com/godotengine/godot-demo-projects>`_
under `networking/websocket_chat` and `networking/websocket_multiplayer`.