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Fix wrong comment syntax for C# in "Exporting packs" page (#5287)
This commit is contained in:
committed by
Hugo Locurcio
parent
85e062a73e
commit
93451ff415
@@ -97,23 +97,23 @@ The PCK file contains a “mod_scene.tscn” test scene in its root.
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.. code-tab:: gdscript GDScript
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.. code-tab:: gdscript GDScript
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func _your_function():
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func _your_function():
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# This could fail if, for example, mod.pck cannot be found
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# This could fail if, for example, mod.pck cannot be found.
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var success = ProjectSettings.load_resource_pack("res://mod.pck")
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var success = ProjectSettings.load_resource_pack("res://mod.pck")
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if success:
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if success:
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# Now one can use the assets as if they had them in the project from the start
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# Now one can use the assets as if they had them in the project from the start.
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var imported_scene = load("res://mod_scene.tscn")
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var imported_scene = load("res://mod_scene.tscn")
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.. code-tab:: csharp
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.. code-tab:: csharp
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private void YourFunction()
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private void YourFunction()
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{
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{
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# This could fail if, for example, mod.pck cannot be found
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// This could fail if, for example, mod.pck cannot be found.
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var success = ProjectSettings.LoadResourcePack("res://mod.pck");
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var success = ProjectSettings.LoadResourcePack("res://mod.pck");
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if (success)
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if (success)
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{
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{
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// Now one can use the assets as if they had them in the project from the start
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// Now one can use the assets as if they had them in the project from the start.
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var importedScene = (PackedScene)ResourceLoader.Load("res://mod_scene.tscn");
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var importedScene = (PackedScene)ResourceLoader.Load("res://mod_scene.tscn");
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}
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}
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}
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}
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