Fix wrong comment syntax for C# in "Exporting packs" page (#5287)

This commit is contained in:
Michael Alexsander
2021-09-30 16:04:32 +00:00
committed by Hugo Locurcio
parent 85e062a73e
commit 93451ff415

View File

@@ -97,23 +97,23 @@ The PCK file contains a “mod_scene.tscn” test scene in its root.
.. code-tab:: gdscript GDScript .. code-tab:: gdscript GDScript
func _your_function(): func _your_function():
# This could fail if, for example, mod.pck cannot be found # This could fail if, for example, mod.pck cannot be found.
var success = ProjectSettings.load_resource_pack("res://mod.pck") var success = ProjectSettings.load_resource_pack("res://mod.pck")
if success: if success:
# Now one can use the assets as if they had them in the project from the start # Now one can use the assets as if they had them in the project from the start.
var imported_scene = load("res://mod_scene.tscn") var imported_scene = load("res://mod_scene.tscn")
.. code-tab:: csharp .. code-tab:: csharp
private void YourFunction() private void YourFunction()
{ {
# This could fail if, for example, mod.pck cannot be found // This could fail if, for example, mod.pck cannot be found.
var success = ProjectSettings.LoadResourcePack("res://mod.pck"); var success = ProjectSettings.LoadResourcePack("res://mod.pck");
if (success) if (success)
{ {
// Now one can use the assets as if they had them in the project from the start // Now one can use the assets as if they had them in the project from the start.
var importedScene = (PackedScene)ResourceLoader.Load("res://mod_scene.tscn"); var importedScene = (PackedScene)ResourceLoader.Load("res://mod_scene.tscn");
} }
} }