Sync classref with current source

This commit is contained in:
Rémi Verschelde
2020-01-28 22:51:12 +01:00
parent b4c435413c
commit 9093bf0483
17 changed files with 180 additions and 111 deletions

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@@ -11,12 +11,10 @@ VisualShaderNodeGlobalExpression
**Inherits:** :ref:`VisualShaderNodeExpression<class_VisualShaderNodeExpression>` **<** :ref:`VisualShaderNodeGroupBase<class_VisualShaderNodeGroupBase>` **<** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
A custom global visual shader graph expression written in Godot Shading Language.
Description
-----------
Properties
----------
+-------------------------+----------+------------------+
| :ref:`bool<class_bool>` | editable | **O:** ``false`` |
+-------------------------+----------+------------------+
Custom Godot Shader Language expression, which is placed on top of the generated shader. You can place various function definitions inside to call later in :ref:`VisualShaderNodeExpression<class_VisualShaderNodeExpression>`\ s (which are injected in the main shader functions). You can also declare varyings, uniforms and global constants.