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@@ -11,12 +11,10 @@ VisualShaderNodeGlobalExpression
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**Inherits:** :ref:`VisualShaderNodeExpression<class_VisualShaderNodeExpression>` **<** :ref:`VisualShaderNodeGroupBase<class_VisualShaderNodeGroupBase>` **<** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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A custom global visual shader graph expression written in Godot Shading Language.
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Description
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-----------
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Properties
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----------
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+-------------------------+----------+------------------+
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| :ref:`bool<class_bool>` | editable | **O:** ``false`` |
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+-------------------------+----------+------------------+
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Custom Godot Shader Language expression, which is placed on top of the generated shader. You can place various function definitions inside to call later in :ref:`VisualShaderNodeExpression<class_VisualShaderNodeExpression>`\ s (which are injected in the main shader functions). You can also declare varyings, uniforms and global constants.
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