Update using_tilesets.rst (#9378)

* Update using_tilesets.rst

Work around issue causing the guide to be unfollowable[1].

  [1]: https://github.com/godotengine/godot/issues/88440
This commit is contained in:
Jos Valdivia
2024-06-21 06:46:55 -04:00
committed by GitHub
parent 5f8cafd474
commit 906fcdbd38
3 changed files with 2 additions and 21 deletions

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@@ -73,27 +73,8 @@ set the tile size **before** creating the *atlas*. The atlas will
determine which tiles from the tilesheet can be added to a TileMap node
(as not every part of the image may be a valid tile).
Open the **TileSet** panel at the bottom of the editor, then click the "+" icon
in the bottom-left corner to add a new atlas:
.. figure:: img/using_tilesets_create_new_atlas.webp
:align: center
:alt: Creating a new atlas in a TileSet resource using the bottom panel
Creating a new atlas in a TileSet resource using the bottom panel
After creating an atlas, you must assign a tilesheet texture to it.
This can be done by choosing it on the left column of the bottom panel, then
clicking the value of the **Texture** property and choosing **Quick Load** (or **Load**).
Specify the path to the image file using the file dialog that appears.
.. figure:: img/using_tilesets_load_tilesheet.webp
:align: center
:alt: Loading a tilesheet image in the newly created TileSet atlas
Loading a tilesheet image in the newly created TileSet atlas
After specifying a valid image, you will be asked whether to create tiles
Open the **TileSet** panel at the bottom of the editor, then click and drag the
tilesheet image onto the panel. You will be asked whether to create tiles
automatically. Answer **Yes**:
.. figure:: img/using_tilesets_create_tiles_automatically.webp