classref: Sync with current 3.4 branch

This commit is contained in:
Rémi Verschelde
2021-11-19 10:05:42 +01:00
parent 2864ab4f65
commit 9060c28080
683 changed files with 8789 additions and 2973 deletions

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@@ -1,6 +1,6 @@
:github_url: hide
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the ClippedCamera.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
@@ -116,7 +116,7 @@ If ``true``, the camera stops on contact with :ref:`PhysicsBody<class_PhysicsBod
| *Getter* | get_collision_mask() |
+-----------+---------------------------+
The camera's collision mask. Only objects in at least one collision layer matching the mask will be detected. See `Collision layers and masks <https://docs.godotengine.org/en/3.3/tutorials/physics/physics_introduction.html#collision-layers-and-masks>`_ in the documentation for more information.
The camera's collision mask. Only objects in at least one collision layer matching the mask will be detected. See `Collision layers and masks <https://docs.godotengine.org/en/3.4/tutorials/physics/physics_introduction.html#collision-layers-and-masks>`__ in the documentation for more information.
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