diff --git a/getting_started/first_2d_game/03.coding_the_player.rst b/getting_started/first_2d_game/03.coding_the_player.rst index 5d5456bb9..9d05cbe6d 100644 --- a/getting_started/first_2d_game/03.coding_the_player.rst +++ b/getting_started/first_2d_game/03.coding_the_player.rst @@ -361,7 +361,7 @@ movement. Let's place this code at the end of the ``_process()`` function: .. code-tab:: cpp if (velocity.x != 0) { - _animated_sprite->set_animation("right"); + _animated_sprite->set_animation("walk"); _animated_sprite->set_flip_v(false); // See the note below about boolean assignment. _animated_sprite->set_flip_h(velocity.x < 0);