diff --git a/tutorials/platform/customizing_html5_shell.rst b/tutorials/platform/customizing_html5_shell.rst
index 248933ba9..3afbfdbe0 100644
--- a/tutorials/platform/customizing_html5_shell.rst
+++ b/tutorials/platform/customizing_html5_shell.rst
@@ -5,7 +5,7 @@ Custom HTML page for Web export
While Web export templates provide a default HTML page fully capable of launching
the project without any further customization, it may be beneficial to create a custom
-HTML page. While the game itself cannot be directly controlled from the outside,
+HTML page. While the game itself cannot easily be directly controlled from the outside yet,
such page allows to customize the initialization process for the engine.
Some use-cases where customizing the default page is useful include:
@@ -20,32 +20,48 @@ Some use-cases where customizing the default page is useful include:
The default HTML page is available in the Godot Engine repository at
`/misc/dist/html/full-size.html `__
-and can be used as a reference implementation. Another sample HTML page is available at
-`/misc/dist/html/fixed-size.html `__.
-It differs from the default one by having a fixed size canvas area and an output widget below it.
+but the following template can be used as a much simpler example:
-.. note:: It is recommended to use developer tools provided by browser vendors to debug
- exported projects. Output generated by the engine may be limited and does not
- include WebGL errors.
+.. code-block:: html
+
+
+
+
+ My Template
+
+
+
+
+
+
+
+
Setup
-----
-As evident by the default HTML page, it is mostly a regular HTML document. To work with
-Godot projects it needs to be fully realized, to have a control code that calls
-the :js:class:`Engine` class, and to provide places for several placeholders, which are
-replaced with their actual values during export.
+As shown by the example above, it is mostly a regular HTML document, with few placeholders
+which needs to be replaced during export, an html ``