Clarify that iOS plugin's files have to be in a very specific directory to work (#7379)

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
This commit is contained in:
Konstantin Kopka
2023-05-19 16:41:56 +09:00
committed by GitHub
parent b48520388d
commit 8e45b3c141

View File

@@ -28,6 +28,10 @@ When a plugin is active, you can access it in your using ``Engine.get_singleton(
var singleton = Engine.get_singleton("MyPlugin")
print(singleton.foo())
.. note::
The plugin's files have to be in the ``res://ios/plugins/`` directory or a subdirectory, otherwise the Godot editor will not automatically detect them.
Creating an iOS plugin
----------------------