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Clarify that iOS plugin's files have to be in a very specific directory to work (#7379)
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
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@@ -28,6 +28,10 @@ When a plugin is active, you can access it in your using ``Engine.get_singleton(
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var singleton = Engine.get_singleton("MyPlugin")
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print(singleton.foo())
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.. note::
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The plugin's files have to be in the ``res://ios/plugins/`` directory or a subdirectory, otherwise the Godot editor will not automatically detect them.
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Creating an iOS plugin
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----------------------
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