Write a page dedicated to the project manager's UI

Extracted and edited the project manager from
intro_to_the_editor_interface.rst, added it in the tutorials/editor
section
Wrote a short introduction for the editor section
This commit is contained in:
Nathan Lovato
2020-10-28 14:28:36 -06:00
parent 587667d99b
commit 8e368deef8
11 changed files with 97 additions and 72 deletions

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@@ -2,14 +2,33 @@ Editor manual
=============
In this section, we cover the Godot editor in general, from its interface to
using it with the command line. We cover some specific editors' interface in
other sections where appropriate. For example, the :ref:`animation editor
using it with the command line.
The editor's interface
----------------------
The following pages explain how to use the various windows, workspaces, and
docks that make up the Godot editor. We cover some specific editors' interface
in other sections where appropriate. For example, the :ref:`animation editor
<doc_introduction_animation>`.
.. toctree::
:maxdepth: 1
:name: toc-editor-interface
project_manager
default_key_mapping
For developers
--------------
The articles below focus on features for developers, like calling Godot from the
command lines and using an external text editor such as Visual Studio Code or
Emacs.
.. toctree::
:maxdepth: 1
:name: toc-learn-editor
command_line_tutorial
external_editor
default_key_mapping

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@@ -0,0 +1,75 @@
.. _doc_project_manager:
Using the Project manager
=========================
When you launch Godot, the first window you see is the Project Manager. It lets
you create, remove, import, or play game projects.
.. image:: img/editor_ui_intro_project_manager_01.png
In the window's top-right corner, a drop-down menu allows you to change the
editor's language.
.. image:: img/editor_ui_intro_project_manager_02.png
Creating and importing projects
-------------------------------
To create a new project:
1. Click the ``New Project`` button on the right of the window.
2. Give the project a name, choose an empty folder on your computer to save the
files, and select a rendering backend.
3. Click the Create & Edit button.
.. image:: img/editor_ui_intro_project_manager_04.png
.. seealso:: For more information about rendering backends, see
:ref:`doc_gles2_gles3_differences`.
Using the file browser
~~~~~~~~~~~~~~~~~~~~~~
Click the Browse button to open Godot's file browser and pick a location or type
the folder's path in the Project Path field.
.. image:: img/editor_ui_intro_project_manager_05.png
When you see the green tick on the right, it means the engine detects an empty
folder. You can also click the ``Create Folder`` button to create an empty
folder based on your project's name.
Opening and importing projects
------------------------------
The next time you open the project manager, you'll see your new project in the
list. Double click on it to open it in the editor.
.. image:: img/editor_ui_intro_project_manager_06.png
You can similarly import existing projects using the Import button. Locate the
folder that contains the project or the ``project.godot`` file to import and
edit it.
.. image:: img/editor_ui_intro_project_manager_08.png
When the folder path is correct, you'll see a green checkmark.
.. image:: img/editor_ui_intro_project_manager_09.png
Downloading demos and templates
-------------------------------
From the **Templates** tab you can download open source project templates and
demos from the :ref:`Asset Library <doc_what_is_assetlib>` to help you get
started faster.
To download a demo or template:
1. Click on its title.
2. On the page that opens, click the download button.
3. Once it finished downloading, click install and choose where you want to save
the project.
.. image:: img/editor_ui_intro_project_manager_03.png