Write a page dedicated to the project manager's UI
Extracted and edited the project manager from intro_to_the_editor_interface.rst, added it in the tutorials/editor section Wrote a short introduction for the editor section
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@@ -2,14 +2,33 @@ Editor manual
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=============
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In this section, we cover the Godot editor in general, from its interface to
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using it with the command line. We cover some specific editors' interface in
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other sections where appropriate. For example, the :ref:`animation editor
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using it with the command line.
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The editor's interface
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----------------------
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The following pages explain how to use the various windows, workspaces, and
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docks that make up the Godot editor. We cover some specific editors' interface
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in other sections where appropriate. For example, the :ref:`animation editor
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<doc_introduction_animation>`.
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.. toctree::
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:maxdepth: 1
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:name: toc-editor-interface
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project_manager
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default_key_mapping
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For developers
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--------------
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The articles below focus on features for developers, like calling Godot from the
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command lines and using an external text editor such as Visual Studio Code or
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Emacs.
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.. toctree::
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:maxdepth: 1
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:name: toc-learn-editor
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command_line_tutorial
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external_editor
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default_key_mapping
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75
tutorials/editor/project_manager.rst
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@@ -0,0 +1,75 @@
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.. _doc_project_manager:
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Using the Project manager
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=========================
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When you launch Godot, the first window you see is the Project Manager. It lets
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you create, remove, import, or play game projects.
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.. image:: img/editor_ui_intro_project_manager_01.png
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In the window's top-right corner, a drop-down menu allows you to change the
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editor's language.
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.. image:: img/editor_ui_intro_project_manager_02.png
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Creating and importing projects
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-------------------------------
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To create a new project:
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1. Click the ``New Project`` button on the right of the window.
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2. Give the project a name, choose an empty folder on your computer to save the
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files, and select a rendering backend.
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3. Click the Create & Edit button.
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.. image:: img/editor_ui_intro_project_manager_04.png
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.. seealso:: For more information about rendering backends, see
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:ref:`doc_gles2_gles3_differences`.
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Using the file browser
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~~~~~~~~~~~~~~~~~~~~~~
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Click the Browse button to open Godot's file browser and pick a location or type
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the folder's path in the Project Path field.
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.. image:: img/editor_ui_intro_project_manager_05.png
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When you see the green tick on the right, it means the engine detects an empty
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folder. You can also click the ``Create Folder`` button to create an empty
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folder based on your project's name.
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Opening and importing projects
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------------------------------
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The next time you open the project manager, you'll see your new project in the
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list. Double click on it to open it in the editor.
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.. image:: img/editor_ui_intro_project_manager_06.png
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You can similarly import existing projects using the Import button. Locate the
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folder that contains the project or the ``project.godot`` file to import and
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edit it.
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.. image:: img/editor_ui_intro_project_manager_08.png
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When the folder path is correct, you'll see a green checkmark.
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.. image:: img/editor_ui_intro_project_manager_09.png
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Downloading demos and templates
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-------------------------------
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From the **Templates** tab you can download open source project templates and
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demos from the :ref:`Asset Library <doc_what_is_assetlib>` to help you get
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started faster.
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To download a demo or template:
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1. Click on its title.
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2. On the page that opens, click the download button.
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3. Once it finished downloading, click install and choose where you want to save
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the project.
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.. image:: img/editor_ui_intro_project_manager_03.png
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