Fix typos found using codespell -wi3 ^classes/**/*.rst

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Hugo Locurcio
2020-04-16 20:57:34 +02:00
parent 7eff46d5ed
commit 8e0caddac3
8 changed files with 11 additions and 11 deletions

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@@ -124,12 +124,12 @@ When we do this, we get the desired result of rotating the object:
.. image:: img/matrices_and_transforms/rotate1.png
If you have trouble understanding the above, try this excercise:
If you have trouble understanding the above, try this exercise:
Cut a square of paper, draw X and Y vectors on top of it, place
it on graph paper, then rotate it and note the endpoints.
To perform rotation in code, we need to be able to calculate
the values programatically. This image shows the formulas needed
the values programmatically. This image shows the formulas needed
to calculate the transformation matrix from a rotation angle.
Don't worry if this part seems complicated, I promise it's the
hardest thing you need to know.