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Fix typos found using codespell -wi3 ^classes/**/*.rst
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@@ -124,12 +124,12 @@ When we do this, we get the desired result of rotating the object:
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.. image:: img/matrices_and_transforms/rotate1.png
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If you have trouble understanding the above, try this excercise:
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If you have trouble understanding the above, try this exercise:
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Cut a square of paper, draw X and Y vectors on top of it, place
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it on graph paper, then rotate it and note the endpoints.
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To perform rotation in code, we need to be able to calculate
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the values programatically. This image shows the formulas needed
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the values programmatically. This image shows the formulas needed
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to calculate the transformation matrix from a rotation angle.
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Don't worry if this part seems complicated, I promise it's the
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hardest thing you need to know.
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