minor grammar changes

Revised directions to read more clearly.
This commit is contained in:
Arron
2019-10-25 21:15:57 -07:00
committed by Arron M
parent b629a28d24
commit 8dfd49b12a

View File

@@ -3,7 +3,7 @@
Configuring an IDE
==================
We assume that you already `cloned <https://github.com/godotengine/godot>`_
We assume that you have already `cloned <https://github.com/godotengine/godot>`_
and :ref:`compiled <toc-devel-compiling>` Godot.
You can easily develop Godot with any text editor and by invoking ``scons``
@@ -83,13 +83,13 @@ from the upstream git repository or a specific fork etc. However this
brings a little problem with it: as the development continues, source files
(and folders) are added or removed. These changes needs to be reflected in
your project files for Qt Creator too, so you continue to have a nice
experience coding in it. A simple way to check these things, is to right click
experience coding in it. A simple way to check is to right click
at your root folder in the "Projects View" and click on "Edit files..."
.. image:: img/qtcreator-edit-files-menu.png
Now a new dialog should appear that is similar in functionality to the one in the third step
of the "Importing the project" section. Here now you can check whether you want to add/remove
of the "Importing the project" section. Here you can check whether you want to add/remove
specific files and/or folders. You can chose by clicking with your mouse or just simply by
clicking the "Apply Filter" button. A simple click on "Ok" and you're ready to continue your work.
@@ -270,22 +270,22 @@ Visual Studio Code
- Now open cloned godot folder in VS Code (File > Open Folder...)
In order to build the project, we need configurations files: *launch.json* and *tasks.json*.
In order to build the project, we need two configuration files: *launch.json* and *tasks.json*.
To create them:
- Open Debug view (Ctrl + Shift + D) and select cogwheel with orange dot:
- Open Debug view (Ctrl + Shift + D) and select cogwheel with an orange dot:
.. image:: img/vscode_1_create_launch.json.png
- Select *C++ (GDB/LLDB)* (it might be slightly differently called on macOS or Windows)
- Select *C++ (GDB/LLDB)* (it might be named differently on macOS or Windows)
- Update *launch.json* to match:
.. image:: img/vscode_2_launch.json.png
(Note that *godot.x11.tools.64* in "program" value might be differently called on macOS or Windows)
(Note that *godot.x11.tools.64* in "program" value might be named differently on macOS or Windows)
- Create *tasks.json* by starting Debug process (F5). VS Code will show dialog with *Configure Task* button. Tap it and select *Create tasks.json file from template*, then select *Others*
- Create *tasks.json* by starting the Debug process (F5). VS Code will show a dialog with a *Configure Task* button. Tap it and select *Create tasks.json file from template*, then select *Others*
- Update *tasks.json* to match:
@@ -293,6 +293,6 @@ To create them:
(Note that *platform=x11* will be different for macOX and Windows)
- You can now start Debug process again to test that everything works.
- You can now start the Debug process again to test that everything works.
- If the build phase fails, check the console for hints. On Linux it's most likely that some dependencies are missing. Check :ref:`Compiling for X11 (Linux, \*BSD) <doc_compiling_for_x11>`