mirror of
https://github.com/godotengine/godot-docs.git
synced 2026-01-07 02:12:07 +03:00
minor grammar changes
Revised directions to read more clearly.
This commit is contained in:
@@ -3,7 +3,7 @@
|
||||
Configuring an IDE
|
||||
==================
|
||||
|
||||
We assume that you already `cloned <https://github.com/godotengine/godot>`_
|
||||
We assume that you have already `cloned <https://github.com/godotengine/godot>`_
|
||||
and :ref:`compiled <toc-devel-compiling>` Godot.
|
||||
|
||||
You can easily develop Godot with any text editor and by invoking ``scons``
|
||||
@@ -83,13 +83,13 @@ from the upstream git repository or a specific fork etc. However this
|
||||
brings a little problem with it: as the development continues, source files
|
||||
(and folders) are added or removed. These changes needs to be reflected in
|
||||
your project files for Qt Creator too, so you continue to have a nice
|
||||
experience coding in it. A simple way to check these things, is to right click
|
||||
experience coding in it. A simple way to check is to right click
|
||||
at your root folder in the "Projects View" and click on "Edit files..."
|
||||
|
||||
.. image:: img/qtcreator-edit-files-menu.png
|
||||
|
||||
Now a new dialog should appear that is similar in functionality to the one in the third step
|
||||
of the "Importing the project" section. Here now you can check whether you want to add/remove
|
||||
of the "Importing the project" section. Here you can check whether you want to add/remove
|
||||
specific files and/or folders. You can chose by clicking with your mouse or just simply by
|
||||
clicking the "Apply Filter" button. A simple click on "Ok" and you're ready to continue your work.
|
||||
|
||||
@@ -270,22 +270,22 @@ Visual Studio Code
|
||||
|
||||
- Now open cloned godot folder in VS Code (File > Open Folder...)
|
||||
|
||||
In order to build the project, we need configurations files: *launch.json* and *tasks.json*.
|
||||
In order to build the project, we need two configuration files: *launch.json* and *tasks.json*.
|
||||
To create them:
|
||||
|
||||
- Open Debug view (Ctrl + Shift + D) and select cogwheel with orange dot:
|
||||
- Open Debug view (Ctrl + Shift + D) and select cogwheel with an orange dot:
|
||||
|
||||
.. image:: img/vscode_1_create_launch.json.png
|
||||
|
||||
- Select *C++ (GDB/LLDB)* (it might be slightly differently called on macOS or Windows)
|
||||
- Select *C++ (GDB/LLDB)* (it might be named differently on macOS or Windows)
|
||||
|
||||
- Update *launch.json* to match:
|
||||
|
||||
.. image:: img/vscode_2_launch.json.png
|
||||
|
||||
(Note that *godot.x11.tools.64* in "program" value might be differently called on macOS or Windows)
|
||||
(Note that *godot.x11.tools.64* in "program" value might be named differently on macOS or Windows)
|
||||
|
||||
- Create *tasks.json* by starting Debug process (F5). VS Code will show dialog with *Configure Task* button. Tap it and select *Create tasks.json file from template*, then select *Others*
|
||||
- Create *tasks.json* by starting the Debug process (F5). VS Code will show a dialog with a *Configure Task* button. Tap it and select *Create tasks.json file from template*, then select *Others*
|
||||
|
||||
- Update *tasks.json* to match:
|
||||
|
||||
@@ -293,6 +293,6 @@ To create them:
|
||||
|
||||
(Note that *platform=x11* will be different for macOX and Windows)
|
||||
|
||||
- You can now start Debug process again to test that everything works.
|
||||
- You can now start the Debug process again to test that everything works.
|
||||
|
||||
- If the build phase fails, check the console for hints. On Linux it's most likely that some dependencies are missing. Check :ref:`Compiling for X11 (Linux, \*BSD) <doc_compiling_for_x11>`
|
||||
|
||||
Reference in New Issue
Block a user