classref: Sync with current master branch (c09d83010)

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Rémi Verschelde
2022-06-08 13:39:15 +02:00
parent 869830c6ba
commit 8d5cdb0c7a
304 changed files with 12946 additions and 5236 deletions

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:github_url: hide
.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the PlaceholderTexture2DArray.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_PlaceholderTexture2DArray:
PlaceholderTexture2DArray
=========================
**Inherits:** :ref:`PlaceholderTextureLayered<class_PlaceholderTextureLayered>` **<** :ref:`TextureLayered<class_TextureLayered>` **<** :ref:`Texture<class_Texture>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`