Update enum usage in "Import plugins"

The examples using the `Presets` enum don't work as-is. The enum key must be referenced with the enum name prefixed. According to [GDScript basics](https://docs.godotengine.org/en/stable/getting_started/scripting/gdscript/gdscript_basics.html) this was changed in 3.1.
This commit is contained in:
Robin Gustafsson
2020-07-04 15:59:43 +02:00
committed by GitHub
parent 54d026485a
commit 8cdd376e00

View File

@@ -178,7 +178,7 @@ good practice to use an enum so you can refer to them using names.
tool
extends EditorImportPlugin
enum Presets { PRESET_DEFAULT }
enum Presets { DEFAULT }
...
@@ -199,7 +199,7 @@ now, but we can make this method future-proof by returning the size of our
func get_preset_name(preset):
match preset:
PRESET_DEFAULT:
Presets.DEFAULT:
return "Default"
_:
return "Unknown"
@@ -222,7 +222,7 @@ you do this you have to be careful when you add more presets.
func get_import_options(preset):
match preset:
PRESET_DEFAULT:
Presets.DEFAULT:
return [{
"name": "use_red_anyway",
"default_value": false