From 8cc0adf30aedbbd61a494c2444d6d79dec33304b Mon Sep 17 00:00:00 2001 From: Max Hilbrunner Date: Tue, 25 Jul 2023 21:44:57 +0200 Subject: [PATCH] Merge pull request #7723 from AlexBlck/patch-1 --- tutorials/3d/particles/index.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/tutorials/3d/particles/index.rst b/tutorials/3d/particles/index.rst index 02de2170a..5365c02d2 100644 --- a/tutorials/3d/particles/index.rst +++ b/tutorials/3d/particles/index.rst @@ -23,7 +23,7 @@ Every particle system you create in Godot consists of two main parts: particles Particles ~~~~~~~~~ -A partice is the visible part of a particle system. It's what you see on the screen when a particle +A particle is the visible part of a particle system. It's what you see on the screen when a particle system is active: The tiny specks of dust, the flames of a fire, the glowing orbs of a magical effect. You can have anywhere between a couple hundred and tens of thousands of particles in a single system. You can randomize a particle's size, its speed and movement direction, and change its