Clarify what selecting the XR runtime does

This commit is contained in:
skyace65
2022-01-27 21:54:12 -05:00
parent 6c49c23a3d
commit 8c6cd73614

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@@ -22,8 +22,9 @@ but Godot uses OpenGL ES 3.0 or 2.0.
.. note::
Selecting a runtime in this dropdown only applies to your local session.
It does **not** change the runtime used by other applications.
Selecting a runtime in this dropdown only applies to running the game
from the editor. It does **not** change the runtime used by other
applications. Exported projects will use the computers current runtime.
Also, if you are deploying to an external device, this setting has no effect.
As OpenXR doesn't have a mechanism for registering runtimes that we can query,