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Clarify what selecting the XR runtime does
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@@ -22,8 +22,9 @@ but Godot uses OpenGL ES 3.0 or 2.0.
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.. note::
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Selecting a runtime in this dropdown only applies to your local session.
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It does **not** change the runtime used by other applications.
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Selecting a runtime in this dropdown only applies to running the game
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from the editor. It does **not** change the runtime used by other
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applications. Exported projects will use the computers current runtime.
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Also, if you are deploying to an external device, this setting has no effect.
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As OpenXR doesn't have a mechanism for registering runtimes that we can query,
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