Merge pull request #7604 from paulloz/dotnet/remove-wrong-autoload-code

Remove erroneous C# example about autoloads
This commit is contained in:
Matthew
2023-07-04 07:49:09 -04:00
committed by Max Hilbrunner
parent 04a4e3a0a8
commit 8c06757e08

View File

@@ -87,18 +87,13 @@ This means that any node can access a singleton named "PlayerVariables" with:
playerVariables.Health -= 10; // Instance field.
If the **Enable** column is checked (which is the default), then the singleton can
be accessed directly without requiring ``get_node()``:
be accessed directly in GDScript, without requiring ``get_node()``:
.. tabs::
.. code-tab:: gdscript GDScript
PlayerVariables.health -= 10
.. code-tab:: csharp
// Static members can be accessed by using the class name.
PlayerVariables.Health -= 10;
Note that autoload objects (scripts and/or scenes) are accessed just like any
other node in the scene tree. In fact, if you look at the running scene tree,
you'll see the autoloaded nodes appear: