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Fix glTF capitalization in manual
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committed by
Max Hilbrunner
parent
d29c88d0a0
commit
8be74fd9ac
@@ -51,10 +51,10 @@ You can rename it to ``Character``.
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.. note::
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The ``.glb`` files contain 3D scene data based on the open source GLTF 2.0
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The ``.glb`` files contain 3D scene data based on the open source glTF 2.0
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specification. They're a modern and powerful alternative to a proprietary format
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like FBX, which Godot also supports. To produce these files, we designed the
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model in `Blender 3D <https://www.blender.org/>`__ and exported it to GLTF.
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model in `Blender 3D <https://www.blender.org/>`__ and exported it to glTF.
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As with all kinds of physics nodes, we need a collision shape for our character
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to collide with the environment. Select the ``Player`` node again and add a child node
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