Fix glTF capitalization in manual

This commit is contained in:
tetrapod00
2024-08-15 10:46:51 -07:00
committed by Max Hilbrunner
parent d29c88d0a0
commit 8be74fd9ac
3 changed files with 8 additions and 8 deletions

View File

@@ -51,10 +51,10 @@ You can rename it to ``Character``.
.. note::
The ``.glb`` files contain 3D scene data based on the open source GLTF 2.0
The ``.glb`` files contain 3D scene data based on the open source glTF 2.0
specification. They're a modern and powerful alternative to a proprietary format
like FBX, which Godot also supports. To produce these files, we designed the
model in `Blender 3D <https://www.blender.org/>`__ and exported it to GLTF.
model in `Blender 3D <https://www.blender.org/>`__ and exported it to glTF.
As with all kinds of physics nodes, we need a collision shape for our character
to collide with the environment. Select the ``Player`` node again and add a child node