diff --git a/reference/configure_your_ide.rst b/reference/configure_your_ide.rst index 4380c1a53..e8887c9d1 100644 --- a/reference/configure_your_ide.rst +++ b/reference/configure_your_ide.rst @@ -75,7 +75,32 @@ TODO. QtCreator --------- -TODO. +Importing the project +^^^^^^^^^^^^^^^^^^^^^ + +* Choose *New Project* -> *Import Project* -> *Import Existing Project*. +* Set the path to your Godot root directory and enter the project name. +* Here you can choose which folders and files will be visible to the project. C/C++ files + are added automatically. Potentially useful additions: *.py for buildsystem files, *.java for Android development, + *.mm for OSX. Click "Next". +* Click *Finish*. + +Build and run +^^^^^^^^^^^^^ +Build configuration: + +* Click on *Projects* and open the *Build* tab. +* Delete the pre-defined **make** build step. +* Click *Add Build Step* -> *Custom Process Step*. +* Type **scons** in the *Command* field. +* Fill the *Arguments* field with your compilation options. (e.g.: ``p=x11 target=debug -j 4``) + +Run configuration: + +* Open the *Run* tab. +* Point the *Executable* to your compiled Godot binary. +* If you want to run a specific game or project, point *Working directory* to the game directory. +* If you want to run the editor, add **-e** to the *Command line arguments* field. Other editors (vim, emacs, Atom...) -----------------------------------