diff --git a/_tools/redirects/redirects.csv b/_tools/redirects/redirects.csv
index a003118c3..9ce1c2c48 100644
--- a/_tools/redirects/redirects.csv
+++ b/_tools/redirects/redirects.csv
@@ -14,6 +14,7 @@ source,destination
/community/contributing/docs_writing_guidelines.html,/contributing/documentation/docs_writing_guidelines.html
/community/contributing/editor_and_docs_localization.html,/contributing/documentation/editor_and_docs_localization.html
/community/contributing/index.html,/contributing/ways_to_contribute.html
+/community/contributing/ways_to_contribute.html,/contributing/how_to_contribute.html
/community/contributing/pr_workflow.html,/contributing/workflow/pr_workflow.html
/community/contributing/testing_pull_requests.html,/contributing/workflow/testing_pull_requests.html
/community/contributing/updating_the_class_reference.html,/contributing/documentation/updating_the_class_reference.html
diff --git a/contributing/how_to_contribute.rst b/contributing/how_to_contribute.rst
new file mode 100644
index 000000000..55637a50d
--- /dev/null
+++ b/contributing/how_to_contribute.rst
@@ -0,0 +1,108 @@
+.. _doc_ways_to_contribute:
+
+How to contribute
+==================
+
+The Godot Engine is free and open-source. Like any community-driven project, we rely on volunteer contributions.
+On this page we want to showcase the various ways you as users can participate - to help you find the right starting place with the skillset you have.
+Because contrary to popular opinion, we need more than just programmers on the project!
+
+
+Fundraising
+------------
+
+- **Donate**
+
+ We created the non-profit `Godot Foundation ` to be able to support the Godot Engine in both matters of finance and administration.
+ In action, this means we can hire people to work part-time or full-time on the project.
+ These jobs include engine development as well as related tasks like code reviews, production management, community & marketing efforts, and more.
+
+ With as little as 5 Euro per month, you can help us keep going strong.
+ Currently, we are intending to hire more core developers, as to cover more ground with full-time specialists that suplement and guide volunteer work.
+
+ `Join the Development Fund `
+
+- **Donation Drives**
+ Think about your followers on social media, or other communities you are active in.
+ Use that reach to remind your social environment that even small contributions can make a difference, especially when done by a great number of people at the same time.
+
+ Are you a content creator? Consider adding a link to the `Godot Development Fund ` to your descriptions.
+ If you do live streams, perhaps think about organizing a stream with donation incentives.
+
+.. - **Buy Official Merch**
+
+- **Publish Godot Games.**
+ You heard right, simply publishing a game #MadeWithGodot can positively impact the well-being of this project.
+ Your personal success elevates the engine to a viable alternative for other developers, growing the community further.
+ Additionally, it opens the doors for us to approach industry contacts aboout possible cooperations.
+
+
+Technical contributions
+------------------------
+- **Report bugs & other issues**
+ As active users of the engine, you are better equipped to identify bugs and other issues than anyone else.
+ To let us know about your findings, fill out `this bug report form ` on our GitHub.
+ Make sure to include as much information as possible to ensure these issues can easily be reproduced by others.
+
+- **Test Development Versions**
+ While it is recommended to use the stable releases for your projects, you can help us test dev releases, betas, and release candidates
+ by opening a copy of your project in them and checking what problems this introduces or maybe even solves.
+ Make sure to have a backup ready, since this can produce irreversible changes.
+
+ Find recent development versions `here `
+
+- **Contribute Engine Code (mainly C++)**
+ The engine development is mainly coordinated on our `Contributor RocketChat `,
+ so if you are serious about making PRs you should join us there!
+
+ Read more about the **technical submission process**: :ref:`doc_first_steps`
+
+ *Attention: this page is currently under re-contruction, and some teams might be more active than others*
+ For each subject area of the engine, there is a corresponding team to coordinate the work.
+ Join the linked chat to get more eyes on your related PR, learn about open todos, or partake in meetings.
+ For some areas, specialists might even be encouraged to step up as maintainer!
+ `List of teams `
+
+- **Review Code Contributions**
+ All proposals need to be throroughly reviewed before they can be merged into main.
+ Help us get a headstart by participating in the code review process.
+ .. add a howto/chat to join
+
+ Read more about our **style guide and other requirements**: :ref:`doc_pr_review_guidelines`
+
+- **Write Plugins (GDScript, C#, & more)**
+ Community addons are not directly included in the core engine download or repository, yet they provide essential quality of life upgrades for your fellow game developers.
+ Upload your plugins to the `Godot Asset Library ` to make them available to others.
+
+- **Demo projects (GDScript, C#, and making Assets)**
+ We provide new users with `demo projects ` so they can quickly test new features or get familiar with the engine in the first place.
+ At industry events, we might even exhibit these demo projects to showcase what Godot can do!
+ Help improve existing projects or supply your own to be added to the pool, and join the `Contributor RocketChat ` to talk about it.
+
+- **Documentation**
+ The documentation is one of the most essential parts of any tech project, yet the need to document new features and substential often gets overlooked.
+ Join the `Contributor RocketChat ` to improve the Godot Engine with your technical writing skills.
+
+- **Translations (spoken languages other than English)**
+ Are you interested in making the Godot Engine more accessible to non-English speakers?
+ Community-translations are hosted `here `
+
+
+Community support
+------------------
+
+- **Call for Moderators**
+ With a community of our size, we need people to step up as volunteer moderators in all kinds of places.
+ These teams are organized by the Godot Foundation, but would not function without the dedication of active community members like you.
+
+ Have a look around your favorite community platform and you might come across open application calls. Currently we are looking for:
+ *List under construction*
+
+- **Answer tech-support questions**
+ With many new people discovering the Godot Engine recently, the need for peer-to-peer tech-support has never been greater.
+ Be it on the `Forum `, our `subreddit `, or on `Discord `, you can always brighten someone's day by helping them get their personal projects back on track.
+
+- **Create tutorials & more**
+ How did you get started with the Godot Engine?
+ Chances are you looked for learning materials outside of what the documentation provides.
+ Without content creators covering the game development process, there would not be this big of a community today.
\ No newline at end of file
diff --git a/contributing/ways_to_contribute.rst b/contributing/ways_to_contribute.rst
deleted file mode 100644
index 13943009b..000000000
--- a/contributing/ways_to_contribute.rst
+++ /dev/null
@@ -1,178 +0,0 @@
-.. _doc_ways_to_contribute:
-
-Ways to contribute
-==================
-
-Godot Engine is a non-profit, community-driven free and open source project.
-Almost all (but our lead dev Juan, more on that below) developers are working
-*pro bono* on their free time, out of personal interest and for the love of
-creating a libre engine of exceptional quality.
-
-This means that to thrive, Godot needs as many users as possible to get
-involved by contributing to the engine. There are many ways to contribute to
-such a big project, making it possible for everybody to bring something
-positive to the engine, regardless of their skill set:
-
-- **Be part of the community.** The best way to contribute to Godot and help
- it become ever better is simply to use the engine and promote it by
- word-of-mouth, in the credits or splash screen of your games, blog posts, tutorials,
- videos, demos, gamedev or free software events, support on the Q&A, forums,
- Contributors Chat, Discord, etc. Participate!
- Being a user and advocate helps spread the word about our great engine,
- which has no marketing budget and can therefore only rely on its community
- to become more mainstream.
-
-- **Make games.** It's no secret that, to convince new users and especially the
- industry at large that Godot is a relevant market player, we need great games
- made with Godot. We know that the engine has a lot of potential, both for 2D
- and 3D games, but given its young age we still lack big releases that will
- draw attention to Godot. So keep working on your awesome projects, each new
- game increases our credibility on the gamedev market!
-
-- **Get involved in the engine's development.** This can be by contributing
- code via pull requests, testing the development snapshots or directly the
- git *master* branch, report bugs or suggest enhancements on the issue
- tracker, improve the official documentation (both the class reference and
- tutorials) and its translations.
- The following sections will cover each of those "direct" ways
- of contributing to the engine.
-
-- **Donate.** Godot is a non-profit project, but it can still benefit from
- user donations for many things. Apart from usual expenses such as hosting
- costs or promotional material on events, we also use donation money to
- acquire hardware when necessary (e.g. we used donation money to buy a
- MacBook Pro to implement Retina/HiDPI support and various other
- macOS-related features).
- Most importantly, we also used donation money to hire core developers so they
- can work full-time on the engine. Even with a low
- monthly wage, we need a steady donation income to continue doing this, which
- has been very beneficial to the project so far. So if you want to donate
- some money to the project, check `our website `_
- for details.
-
-Contributing code
------------------
-
-The possibility to study, use, modify and redistribute modifications of the
-engine's source code are the fundamental rights that
-Godot's `MIT `_ license grants you,
-making it `free and open source software `_.
-
-As such, everyone is entitled to modify
-`Godot's source code `_, and send those
-modifications back to the upstream project in the form of a patch (a text file
-describing the changes in a ready-to-apply manner) or - in the modern workflow
-that we use - via a so-called "pull request" (PR), i.e. a proposal to directly
-merge one or more Git commits (patches) into the main development branch.
-
-Contributing code changes upstream has two big advantages:
-
-- Your own code will be reviewed and improved by other developers, and will be
- further maintained directly in the upstream project, so you won't have to
- reapply your own changes every time you move to a newer version. On the
- other hand it comes with a responsibility, as your changes have to be
- generic enough to be beneficial to all users, and not just your project; so
- in some cases it might still be relevant to keep your changes only for your
- own project, if they are too specific.
-
-- The whole community will benefit from your work, and other contributors will
- behave the same way, contributing code that will be beneficial to you. At
- the time of this writing, over 2,000 developers have contributed code
- changes to the engine!
-
-To ensure good collaboration and overall quality, the Godot developers
-enforce some rules for code contributions, for example regarding the style to
-use in the C++ code (indentation, brackets, etc.) or the Git and PR workflow.
-
-A good place to start is by searching for issues tagged as
-`good first issue `_
-on GitHub.
-
-.. seealso:: Technical details about the PR workflow are outlined in a
- specific section, :ref:`doc_pr_workflow`.
-
- Details about the code style guidelines and the ``clang-format``
- tool used to enforce them are outlined in
- :ref:`doc_code_style_guidelines`.
-
-All pull requests must go through a review process before being accepted.
-Depending on the scope of the changes, it may take some time for a maintainer
-responsible for the modified part of the engine to provide their review.
-We value all of our contributors and ask them to be patient in the meantime,
-as it is expected that in an open source project like Godot, there is going to be
-way more contributions than people validating them.
-
-To make sure that your time and efforts aren't wasted, it is recommended to vet the idea
-first before implementing it and putting it for a review as a PR. To that end, Godot
-has a `proposal system `_. Its
-usage is encouraged to plan changes and discuss them with the community. Implementation
-details can also be discussed with other contributors on the `Godot Contributors Chat `_.
-
-.. note:: Proposals are only required when working on an enhancement or a new feature.
- Bug reports are sufficient for fixing issues.
-
-Testing and reporting issues
-----------------------------
-
-Another great way of contributing to the engine is to test development releases
-or the development branch and to report issues. It is also helpful to report
-issues discovered in stable releases, so that they can be fixed in
-the development branch and in future maintenance releases.
-
-Testing development versions
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
-To help with the testing, you have several possibilities:
-
-- Compile the engine from source yourself, following the instructions of the
- :ref:`Compiling ` page for your platform.
-
-- Test official pre-release binaries when they are announced (usually on the
- blog and other community platforms), such as alpha, beta and release candidate (RC) builds.
-
-- Test "trusted" unofficial builds of the development branch; just ask
- community members for reliable providers. Whenever possible, it's best to
- use official binaries or to compile yourself though, to be sure about the
- provenance of your binaries.
-
-As mentioned previously, it is also helpful to keep your eyes peeled for
-potential bugs that might still be present in the stable releases, especially
-when using some niche features of the engine which might get less testing by
-the developers.
-
-Filing an issue on GitHub
-~~~~~~~~~~~~~~~~~~~~~~~~~
-
-Godot uses `GitHub's issue tracker `_
-for bug reports. When you start filing a bug report, you’ll be given a form to
-fill out. Please try to follow it so that all issues are consistent and provide
-the required information.
-
-Contributing to the documentation
----------------------------------
-
-There are two separate resources referred to as "documentation" in Godot:
-
-- **The class reference.** This is the documentation for the complete Godot API
- as exposed to GDScript and the other scripting languages. It can be consulted
- offline, directly in Godot's code editor, or online at Godot :ref:`Class Reference
- `. To contribute to the class reference, you have to edit the
- XML file corresponding to the class and make a pull request.
- See :ref:`doc_updating_the_class_reference` and :ref:`doc_class_reference_primer`
- for more details.
-
-- **The tutorials and engine documentation and its translations.**
- This is the part you are reading now, which is distributed in the HTML format.
- Its contents are generated from plain text files in the reStructured Text
- (rst) format, to which you can contribute via pull requests on the
- `godot-docs `_ GitHub repository.
- See :ref:`doc_contributing_to_the_documentation` for more details.
-
-Contributing translations
--------------------------
-
-To make Godot accessible to everyone, including users who may prefer resources
-in their native language instead of English, our community helps translate both
-the Godot editor and its documentation in many languages.
-
-See :ref:`doc_editor_and_docs_localization` for more details.