From 8996cc1e370950b7ab47caff85988a79dbec2f71 Mon Sep 17 00:00:00 2001 From: Tom Schultz <2112416+tom-schultz@users.noreply.github.com> Date: Thu, 16 Jan 2025 15:15:44 -0500 Subject: [PATCH] Clarify the impact of "Normal Map (RG Channels)" on texture imports. (#10511) * Clarifying the impact of "Normal Map (RG Channels)" on texture imports. --- tutorials/assets_pipeline/importing_images.rst | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/tutorials/assets_pipeline/importing_images.rst b/tutorials/assets_pipeline/importing_images.rst index 2570688cc..6c2ea2211 100644 --- a/tutorials/assets_pipeline/importing_images.rst +++ b/tutorials/assets_pipeline/importing_images.rst @@ -348,8 +348,10 @@ does not use the blue channel. A third option **Normal Map (RG Channels)** is *only* available in layered textures (:ref:`class_Cubemap`, :ref:`class_CubemapArray`, :ref:`class_Texture2DArray` and :ref:`class_Texture3D`). This forces all layers from the texture to be imported -with the RG color format to reduce memory usage, with only the red and green -channels preserved. This only has an effect on textures with the **VRAM Compressed** +with the RG color format, with only the red and green +channels preserved. :abbr:`RGTC (Red-Green Texture Compression)` compression is able to +preserve its detail much better, while using the same amount of memory as a standard +RGBA VRAM-compressed texture. This only has an effect on textures with the **VRAM Compressed** or **Basis Universal** compression modes. .. _doc_importing_images_mipmaps: