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classref: Sync with current master branch (2e7fc81)
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@@ -58,7 +58,7 @@ Signals
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.. rst-class:: classref-signal
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**frame_changed** **(** **)**
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**frame_changed**\ (\ )
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Emitted when the :ref:`frame<class_Sprite3D_property_frame>` changes.
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@@ -70,7 +70,7 @@ Emitted when the :ref:`frame<class_Sprite3D_property_frame>` changes.
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.. rst-class:: classref-signal
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**texture_changed** **(** **)**
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**texture_changed**\ (\ )
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Emitted when the :ref:`texture<class_Sprite3D_property_texture>` changes.
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@@ -91,8 +91,8 @@ Property Descriptions
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.. rst-class:: classref-property-setget
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- void **set_frame** **(** :ref:`int<class_int>` value **)**
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- :ref:`int<class_int>` **get_frame** **(** **)**
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- |void| **set_frame**\ (\ value\: :ref:`int<class_int>`\ )
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- :ref:`int<class_int>` **get_frame**\ (\ )
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Current frame to display from sprite sheet. :ref:`hframes<class_Sprite3D_property_hframes>` or :ref:`vframes<class_Sprite3D_property_vframes>` must be greater than 1. This property is automatically adjusted when :ref:`hframes<class_Sprite3D_property_hframes>` or :ref:`vframes<class_Sprite3D_property_vframes>` are changed to keep pointing to the same visual frame (same column and row). If that's impossible, this value is reset to ``0``.
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@@ -108,8 +108,8 @@ Current frame to display from sprite sheet. :ref:`hframes<class_Sprite3D_propert
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.. rst-class:: classref-property-setget
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- void **set_frame_coords** **(** :ref:`Vector2i<class_Vector2i>` value **)**
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- :ref:`Vector2i<class_Vector2i>` **get_frame_coords** **(** **)**
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- |void| **set_frame_coords**\ (\ value\: :ref:`Vector2i<class_Vector2i>`\ )
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- :ref:`Vector2i<class_Vector2i>` **get_frame_coords**\ (\ )
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Coordinates of the frame to display from sprite sheet. This is as an alias for the :ref:`frame<class_Sprite3D_property_frame>` property. :ref:`hframes<class_Sprite3D_property_hframes>` or :ref:`vframes<class_Sprite3D_property_vframes>` must be greater than 1.
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@@ -125,8 +125,8 @@ Coordinates of the frame to display from sprite sheet. This is as an alias for t
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.. rst-class:: classref-property-setget
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- void **set_hframes** **(** :ref:`int<class_int>` value **)**
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- :ref:`int<class_int>` **get_hframes** **(** **)**
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- |void| **set_hframes**\ (\ value\: :ref:`int<class_int>`\ )
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- :ref:`int<class_int>` **get_hframes**\ (\ )
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The number of columns in the sprite sheet. When this property is changed, :ref:`frame<class_Sprite3D_property_frame>` is adjusted so that the same visual frame is maintained (same row and column). If that's impossible, :ref:`frame<class_Sprite3D_property_frame>` is reset to ``0``.
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@@ -142,8 +142,8 @@ The number of columns in the sprite sheet. When this property is changed, :ref:`
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.. rst-class:: classref-property-setget
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- void **set_region_enabled** **(** :ref:`bool<class_bool>` value **)**
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- :ref:`bool<class_bool>` **is_region_enabled** **(** **)**
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- |void| **set_region_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
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- :ref:`bool<class_bool>` **is_region_enabled**\ (\ )
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If ``true``, the sprite will use :ref:`region_rect<class_Sprite3D_property_region_rect>` and display only the specified part of its texture.
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@@ -159,8 +159,8 @@ If ``true``, the sprite will use :ref:`region_rect<class_Sprite3D_property_regio
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.. rst-class:: classref-property-setget
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- void **set_region_rect** **(** :ref:`Rect2<class_Rect2>` value **)**
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- :ref:`Rect2<class_Rect2>` **get_region_rect** **(** **)**
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- |void| **set_region_rect**\ (\ value\: :ref:`Rect2<class_Rect2>`\ )
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- :ref:`Rect2<class_Rect2>` **get_region_rect**\ (\ )
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The region of the atlas texture to display. :ref:`region_enabled<class_Sprite3D_property_region_enabled>` must be ``true``.
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@@ -176,8 +176,8 @@ The region of the atlas texture to display. :ref:`region_enabled<class_Sprite3D_
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.. rst-class:: classref-property-setget
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- void **set_texture** **(** :ref:`Texture2D<class_Texture2D>` value **)**
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- :ref:`Texture2D<class_Texture2D>` **get_texture** **(** **)**
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- |void| **set_texture**\ (\ value\: :ref:`Texture2D<class_Texture2D>`\ )
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- :ref:`Texture2D<class_Texture2D>` **get_texture**\ (\ )
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:ref:`Texture2D<class_Texture2D>` object to draw. If :ref:`GeometryInstance3D.material_override<class_GeometryInstance3D_property_material_override>` is used, this will be overridden. The size information is still used.
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@@ -193,8 +193,8 @@ The region of the atlas texture to display. :ref:`region_enabled<class_Sprite3D_
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.. rst-class:: classref-property-setget
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- void **set_vframes** **(** :ref:`int<class_int>` value **)**
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- :ref:`int<class_int>` **get_vframes** **(** **)**
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- |void| **set_vframes**\ (\ value\: :ref:`int<class_int>`\ )
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- :ref:`int<class_int>` **get_vframes**\ (\ )
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The number of rows in the sprite sheet. When this property is changed, :ref:`frame<class_Sprite3D_property_frame>` is adjusted so that the same visual frame is maintained (same row and column). If that's impossible, :ref:`frame<class_Sprite3D_property_frame>` is reset to ``0``.
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@@ -205,3 +205,4 @@ The number of rows in the sprite sheet. When this property is changed, :ref:`fra
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
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.. |void| replace:: :abbr:`void (No return value.)`
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