classref: Sync with current master branch (2e7fc81)

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Godot Organization
2024-02-24 03:20:02 +00:00
parent 4f21f44632
commit 8978497bb6
938 changed files with 42729 additions and 36889 deletions

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@@ -139,8 +139,8 @@ Property Descriptions
.. rst-class:: classref-property-setget
- void **set_fill** **(** :ref:`Fill<enum_GradientTexture2D_Fill>` value **)**
- :ref:`Fill<enum_GradientTexture2D_Fill>` **get_fill** **(** **)**
- |void| **set_fill**\ (\ value\: :ref:`Fill<enum_GradientTexture2D_Fill>`\ )
- :ref:`Fill<enum_GradientTexture2D_Fill>` **get_fill**\ (\ )
The gradient fill type, one of the :ref:`Fill<enum_GradientTexture2D_Fill>` values. The texture is filled by interpolating colors starting from :ref:`fill_from<class_GradientTexture2D_property_fill_from>` to :ref:`fill_to<class_GradientTexture2D_property_fill_to>` offsets.
@@ -156,8 +156,8 @@ The gradient fill type, one of the :ref:`Fill<enum_GradientTexture2D_Fill>` valu
.. rst-class:: classref-property-setget
- void **set_fill_from** **(** :ref:`Vector2<class_Vector2>` value **)**
- :ref:`Vector2<class_Vector2>` **get_fill_from** **(** **)**
- |void| **set_fill_from**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
- :ref:`Vector2<class_Vector2>` **get_fill_from**\ (\ )
The initial offset used to fill the texture specified in UV coordinates.
@@ -173,8 +173,8 @@ The initial offset used to fill the texture specified in UV coordinates.
.. rst-class:: classref-property-setget
- void **set_fill_to** **(** :ref:`Vector2<class_Vector2>` value **)**
- :ref:`Vector2<class_Vector2>` **get_fill_to** **(** **)**
- |void| **set_fill_to**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
- :ref:`Vector2<class_Vector2>` **get_fill_to**\ (\ )
The final offset used to fill the texture specified in UV coordinates.
@@ -190,8 +190,8 @@ The final offset used to fill the texture specified in UV coordinates.
.. rst-class:: classref-property-setget
- void **set_gradient** **(** :ref:`Gradient<class_Gradient>` value **)**
- :ref:`Gradient<class_Gradient>` **get_gradient** **(** **)**
- |void| **set_gradient**\ (\ value\: :ref:`Gradient<class_Gradient>`\ )
- :ref:`Gradient<class_Gradient>` **get_gradient**\ (\ )
The :ref:`Gradient<class_Gradient>` used to fill the texture.
@@ -207,8 +207,8 @@ The :ref:`Gradient<class_Gradient>` used to fill the texture.
.. rst-class:: classref-property-setget
- void **set_height** **(** :ref:`int<class_int>` value **)**
- :ref:`int<class_int>` **get_height** **(** **)**
- |void| **set_height**\ (\ value\: :ref:`int<class_int>`\ )
- :ref:`int<class_int>` **get_height**\ (\ )
The number of vertical color samples that will be obtained from the :ref:`Gradient<class_Gradient>`, which also represents the texture's height.
@@ -224,8 +224,8 @@ The number of vertical color samples that will be obtained from the :ref:`Gradie
.. rst-class:: classref-property-setget
- void **set_repeat** **(** :ref:`Repeat<enum_GradientTexture2D_Repeat>` value **)**
- :ref:`Repeat<enum_GradientTexture2D_Repeat>` **get_repeat** **(** **)**
- |void| **set_repeat**\ (\ value\: :ref:`Repeat<enum_GradientTexture2D_Repeat>`\ )
- :ref:`Repeat<enum_GradientTexture2D_Repeat>` **get_repeat**\ (\ )
The gradient repeat type, one of the :ref:`Repeat<enum_GradientTexture2D_Repeat>` values. The texture is filled starting from :ref:`fill_from<class_GradientTexture2D_property_fill_from>` to :ref:`fill_to<class_GradientTexture2D_property_fill_to>` offsets by default, but the gradient fill can be repeated to cover the entire texture.
@@ -241,8 +241,8 @@ The gradient repeat type, one of the :ref:`Repeat<enum_GradientTexture2D_Repeat>
.. rst-class:: classref-property-setget
- void **set_use_hdr** **(** :ref:`bool<class_bool>` value **)**
- :ref:`bool<class_bool>` **is_using_hdr** **(** **)**
- |void| **set_use_hdr**\ (\ value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **is_using_hdr**\ (\ )
If ``true``, the generated texture will support high dynamic range (:ref:`Image.FORMAT_RGBAF<class_Image_constant_FORMAT_RGBAF>` format). This allows for glow effects to work if :ref:`Environment.glow_enabled<class_Environment_property_glow_enabled>` is ``true``. If ``false``, the generated texture will use low dynamic range; overbright colors will be clamped (:ref:`Image.FORMAT_RGBA8<class_Image_constant_FORMAT_RGBA8>` format).
@@ -258,8 +258,8 @@ If ``true``, the generated texture will support high dynamic range (:ref:`Image.
.. rst-class:: classref-property-setget
- void **set_width** **(** :ref:`int<class_int>` value **)**
- :ref:`int<class_int>` **get_width** **(** **)**
- |void| **set_width**\ (\ value\: :ref:`int<class_int>`\ )
- :ref:`int<class_int>` **get_width**\ (\ )
The number of horizontal color samples that will be obtained from the :ref:`Gradient<class_Gradient>`, which also represents the texture's width.
@@ -270,3 +270,4 @@ The number of horizontal color samples that will be obtained from the :ref:`Grad
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`