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Remove "Core" from .NET SDK, simplify Mono mention
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@@ -43,21 +43,19 @@ Setting up C# for Godot
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Prerequisites
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~~~~~~~~~~~~~
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Install the latest stable version of
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`.NET Core SDK <https://dotnet.microsoft.com/download/dotnet-core>`__
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(3.1 as of writing).
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Install the latest stable version of the
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`.NET SDK <https://dotnet.microsoft.com/download>`__, previously known as the
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.NET Core SDK.
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From Godot 3.2.3 onwards, installing Mono SDK is not a requirement anymore,
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except it is required if you are building the engine from source.
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Godot bundles the parts of Mono needed to run already compiled games,
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however Godot does not include the tools required to build and compile
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games, such as MSBuild. These tools need to be installed separately.
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The required tools are included in the .NET Core SDK. MSBuild is also
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included in the Mono SDK, but it can't build C# projects with the new
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``csproj`` format, therefore .NET Core SDK is required for Godot 3.2.3+.
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Godot bundles the parts of Mono needed to run already compiled games.
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However, Godot does not bundle the tools required to build and compile
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games, such as MSBuild and the C# compiler. These are
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included in the .NET SDK, which needs to be installed separately.
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In summary, you must have installed .NET Core SDK
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In summary, you must have installed the .NET SDK
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**and** the Mono-enabled version of Godot.
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Additional notes
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