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Restructuring
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tutorials/platform/consoles.rst
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32
tutorials/platform/consoles.rst
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.. _doc_consoles:
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Console Support in Godot
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========================
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Official Support
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----------------
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Godot does not officially support consoles (save for XBox One via UWP), and
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this situation will most likely never change.
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The reasons for this are:
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* To develop for consoles, one must be licensed as a company. Godot, as an open source project, does not have such legal figure.
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* Console SDKs are secret, and protected by non-disclosure agreements. Even if we could get access to them, we could not publish the code as open-source.
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* Consoles require specialized hardware to develop for, so regular individuals can't create games for them anyway.
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This, however, does not mean you can't port your games to console. It's
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quite the contrary.
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Third-Party Support
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--------------------
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Console ports of Godot are offered via third party companies (which have
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ported Godot on their own) and offer porting and publishing services of
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your games to consoles.
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Following is the list of providers:
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* .. _a Lone Wolf Technology: http://www.lonewolftechnology.com/ offers
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Switch, PS4 and XBox One porting and publishing of Godot games.
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@@ -7,3 +7,4 @@ Platform-specific
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android_in_app_purchases
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services_for_ios
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consoles
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