Update tutorials/assets_pipeline/importing_audio_samples.rst

This commit is contained in:
GlitchedCode
2025-03-06 07:36:26 +02:00
committed by GitHub
parent 2b502e4da5
commit 8761d72128

View File

@@ -10,7 +10,7 @@ Godot provides 3 options to import your audio data: WAV, Ogg Vorbis and MP3.
Each format has different advantages:
- WAV files use raw data or light compression (IMA-ADPCM or QOA). Currently, they can only be imported in raw format, but Godot can apply compression to already imported files. They are
- WAV files use raw data or light compression (IMA-ADPCM or QOA). Currently, they can only be imported in raw format, but Godot allows compression after import. They are
lightweight to play back on the CPU (hundreds of simultaneous voices in this
format are fine). The downside is that they take up a lot of disk space.
- Ogg Vorbis files use a stronger compression that results in much