Update FAQ for Godot 4.0

- Link to Console support in Godot documentation.
  - In the Console support in Godot page, link to the
    "Godot and consoles, all you need to know" blog post as it contains
    additional context.
- Link to Importing 3D scenes documentation directly to avoid copypasting
  the answer.
- Replace uses of "open-source" with "open source" for consistency.
This commit is contained in:
Hugo Locurcio
2023-02-13 00:12:37 +01:00
parent 6fdf0ed530
commit 87298c021f
8 changed files with 37 additions and 42 deletions

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@@ -169,13 +169,13 @@ is required in the submission form here as well.
The URL to your asset's icon (which will be used as a thumbnail
in the AssetLib search results and on the asset's page). Should be an image
in either the PNG or JPG format.
The **icon** must be square (1:1 aspect ratio). It should have a minimum
resolution of 128×128 pixels.
* **License**:
The license under which you are distributing the asset. The list
includes a variety of free and open-source software licenses, such as GPL
includes a variety of free and open source software licenses, such as GPL
(v2 and v3), MIT, BSD and Boost Software License. You can visit `OpenSource.org <https://opensource.org>`_
for a detailed description of each of the listed licenses.
* **Description**:

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@@ -15,7 +15,7 @@ as paid, commercial ones. In addition, often times such assets are distributed
under non-free, proprietary licenses, limiting what you can do with them.
The Asset Library is different - all assets are distributed free of charge, and under
a host of open-source licenses (such as the MIT license, the GPL, and the Boost Software License).
a host of open source licenses (such as the MIT license, the GPL, and the Boost Software License).
This makes the AssetLib more similar to the software repositories of a Linux distribution.
This set of pages will cover how to use the AssetLib (both from inside Godot, and on the