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Update Compiling for Windows following Direct3D 12 being enabled by default
The recommendation is now to leave `d3d12` to its default `yes` value, which means installing Direct3D 12 dependencies is considered required by default. You can still skip the dependencies by compiling with `d3d12=no`, which matches the behavior of self-compiled builds prior to Godot 4.6. This also removes an outdated FAQ question, since a lot of time has passed since that question was written (Godot only had Vulkan and OpenGL support back then).
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@@ -60,7 +60,7 @@ There are several workarounds for this:
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The editor or project takes a very long time to start
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-----------------------------------------------------
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When using one of the Vulkan-based renderers (Forward+ or Mobile), the first
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When using one of the RenderingDevice-based renderers (Forward+ or Mobile), the first
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startup is expected to be relatively long. This is because shaders
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need to be compiled before they can be cached. Shaders also need to be cached
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again after updating Godot, after updating graphics drivers or after switching
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