Update Compiling for Windows following Direct3D 12 being enabled by default

The recommendation is now to leave `d3d12` to its default `yes` value,
which means installing Direct3D 12 dependencies is considered required
by default.

You can still skip the dependencies by compiling with `d3d12=no`, which matches
the behavior of self-compiled builds prior to Godot 4.6.

This also removes an outdated FAQ question, since a lot of time has passed
since that question was written (Godot only had Vulkan and OpenGL support
back then).
This commit is contained in:
Hugo Locurcio
2025-11-27 23:56:53 +01:00
parent 40ec4bd1a0
commit 856f241cfb
6 changed files with 17 additions and 27 deletions

View File

@@ -60,7 +60,7 @@ There are several workarounds for this:
The editor or project takes a very long time to start
-----------------------------------------------------
When using one of the Vulkan-based renderers (Forward+ or Mobile), the first
When using one of the RenderingDevice-based renderers (Forward+ or Mobile), the first
startup is expected to be relatively long. This is because shaders
need to be compiled before they can be cached. Shaders also need to be cached
again after updating Godot, after updating graphics drivers or after switching