Update Compiling for Windows following Direct3D 12 being enabled by default

The recommendation is now to leave `d3d12` to its default `yes` value,
which means installing Direct3D 12 dependencies is considered required
by default.

You can still skip the dependencies by compiling with `d3d12=no`, which matches
the behavior of self-compiled builds prior to Godot 4.6.

This also removes an outdated FAQ question, since a lot of time has passed
since that question was written (Godot only had Vulkan and OpenGL support
back then).
This commit is contained in:
Hugo Locurcio
2025-11-27 23:56:53 +01:00
parent 40ec4bd1a0
commit 856f241cfb
6 changed files with 17 additions and 27 deletions

View File

@@ -72,7 +72,7 @@ Here are the known limitations and issues of the Android editor:
- No support for Android plugins as they require gradle build support. GDExtensions plugins are supported.
- No C#/Mono support.
- No support for external script editors.
- While available, the *Vulkan Forward+* renderer is not recommended due to severe performance issues.
- While available, the Forward+ renderer is not recommended due to severe performance issues.
- UX not optimized for Android phones form-factor.
- `Android Go devices <https://developer.android.com/guide/topics/androidgo>`__ lacks
the *All files access* permission required for device read/write access.