Fixed code tags for true/false/null and a few property references

This commit is contained in:
PouleyKetchoupp
2019-11-02 13:09:14 +01:00
parent 98f3ad0062
commit 854185495c
17 changed files with 85 additions and 85 deletions

View File

@@ -271,7 +271,7 @@ If the body the sticky grenade has collided with is indeed ``player_body``, we i
Next, we check if the sticky grenade has attached to something already or not.
If the sticky grenade is not attached, we then set ``attached`` to true so we know the sticky grenade has attached to something.
If the sticky grenade is not attached, we then set ``attached`` to ``true`` so we know the sticky grenade has attached to something.
We then make a new :ref:`Spatial <class_Spatial>` node, and make it a child of the body the sticky grenade collided with. We then set the :ref:`Spatial <class_Spatial>`'s position
to the sticky grenade's current global position.