mirror of
https://github.com/godotengine/godot-docs.git
synced 2026-01-04 14:11:02 +03:00
Merge pull request #1381 from KellyThomas/signals-typos
fix typos in discussion of c sharp signals
This commit is contained in:
committed by
mhilbrunner
parent
f04f88e761
commit
8510f13140
@@ -40,7 +40,7 @@ and for this reason it cannot be used with value types.
|
||||
|
||||
Sprite mySprite = GetNode("MySprite") as Sprite;
|
||||
// Only call SetFrame() is mySprite is not null
|
||||
mySprite?.SetFrame(0);;
|
||||
mySprite?.SetFrame(0);
|
||||
|
||||
**Type checking using the IS operator**
|
||||
|
||||
@@ -120,10 +120,10 @@ It is possible to bind values when establishing a connection by passing an objec
|
||||
public void SomeFunction()
|
||||
{
|
||||
var plusButton = (Button)GetNode("PlusButton");
|
||||
var minusButton = (Button)GetNode("MunusButton");
|
||||
var minusButton = (Button)GetNode("MinusButton");
|
||||
|
||||
plusButton.Connect("pressed", this, "ModifyValue", new object[] { 1 })
|
||||
minusButton.Connect("pressed", this, "ModifyValue", new object[] { -1 })
|
||||
plusButton.Connect("pressed", this, "ModifyValue", new object[] { 1 });
|
||||
minusButton.Connect("pressed", this, "ModifyValue", new object[] { -1 });
|
||||
}
|
||||
|
||||
Signals support parameters and bound values of all the `built-in types <https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/keywords/built-in-types-table>`_ and Classes derived from :ref:`Godot.Object <class_Object>`.
|
||||
|
||||
Reference in New Issue
Block a user