mirror of
https://github.com/godotengine/godot-docs.git
synced 2026-01-04 14:11:02 +03:00
Merge pull request #8894 from 31/dev/31/variant-ref
Link to C# Variant-compatible section directly
This commit is contained in:
@@ -26,7 +26,7 @@ them visible and editable in the editor. This way, artists and game designers
|
||||
can modify values that later influence how the program runs. For this, a
|
||||
special export syntax is provided.
|
||||
|
||||
Exporting can only be done with :ref:`Variant-compatible <doc_c_sharp_variant>` types.
|
||||
Exporting can only be done with :ref:`c_sharp_variant_compatible_types`.
|
||||
|
||||
.. note::
|
||||
|
||||
@@ -543,7 +543,7 @@ The default value of Godot dictionaries is null. A different default can be spec
|
||||
Exporting C# arrays
|
||||
^^^^^^^^^^^^^^^^^^^
|
||||
|
||||
C# arrays can exported as long as the element type is a :ref:`Variant-compatible <doc_c_sharp_variant>` type.
|
||||
C# arrays can exported as long as the element type is a :ref:`Variant-compatible type <c_sharp_variant_compatible_types>`.
|
||||
|
||||
.. code-block:: csharp
|
||||
|
||||
|
||||
Reference in New Issue
Block a user