Clarify _CLASS_ placeholder using PascalCase in Creating script templates

This commit is contained in:
Hugo Locurcio
2026-08-26 20:15:35 +02:00
parent a3a5f0f172
commit 83ad3df2b2

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@@ -203,7 +203,7 @@ Base placeholders
+==========================+====================================================+
| ``_BINDINGS_NAMESPACE_`` | The name of the Godot namespace (used in C# only). |
+--------------------------+----------------------------------------------------+
| ``_CLASS_`` | The name of the new class. |
| ``_CLASS_`` | The name of the new class as ``PascalCase``. |
+--------------------------+----------------------------------------------------+
| ``_CLASS_SNAKE_CASE_`` | The name of the new class as ``snake_case`` |
| | (used in GDScript only). |