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some minor enhancements
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@@ -41,7 +41,7 @@ Creating a tree
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There are three main types of nodes that can be used in ``AnimationTree``:
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1. Animation nodes, which reference an animation from the linked ``AnimationTree``.
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1. Animation nodes, which reference an animation from the linked ``AnimationPlayer``.
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2. Animation Root nodes, which are used to blend sub-nodes.
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3. Animation Blend nodes, which are used within ``AnimationNodeBlendTree`` as single-graph blending via multiple input ports.
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@@ -377,8 +377,7 @@ State machine travel
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One of the nice features in Godot's ``StateMachine`` implementation is the ability to travel. The graph can be instructed to go from the
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current state to another one, while visiting all the intermediate ones. This is done via the A\* algorithm.
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In the absence of any viable set of transitions starting at the current state and finishing at the destination state, the graph teleports
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to the destination state.
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If there is no path of transitions starting at the current state and finishing at the destination state, the graph teleports to the destination state.
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To use the travel ability, you should first retrieve the :ref:`AnimationNodeStateMachinePlayback <class_AnimationNodeStateMachinePlayback>`
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object from the ``AnimationTree`` node (it is exported as a property).
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