diff --git a/tutorials/rendering/img/screenres.png b/tutorials/rendering/img/screenres.png
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diff --git a/tutorials/rendering/img/screenres.webp b/tutorials/rendering/img/screenres.webp
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diff --git a/tutorials/rendering/img/stretch.png b/tutorials/rendering/img/stretch.png
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diff --git a/tutorials/rendering/img/stretch.svg b/tutorials/rendering/img/stretch.svg
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--- a/tutorials/rendering/img/stretch.svg
+++ /dev/null
@@ -1 +0,0 @@
-
diff --git a/tutorials/rendering/img/stretchsettings.png b/tutorials/rendering/img/stretchsettings.png
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diff --git a/tutorials/rendering/img/stretchsettings.webp b/tutorials/rendering/img/stretchsettings.webp
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diff --git a/tutorials/rendering/multiple_resolutions.rst b/tutorials/rendering/multiple_resolutions.rst
index 4b91380ee..f44db43fa 100644
--- a/tutorials/rendering/multiple_resolutions.rst
+++ b/tutorials/rendering/multiple_resolutions.rst
@@ -59,7 +59,7 @@ Base size
A base size for the window can be specified in the Project Settings under
**Display → Window**.
-.. image:: img/screenres.png
+.. image:: img/screenres.webp
However, what it does is not completely obvious; the engine will *not*
attempt to switch the monitor to this resolution. Rather, think of this
@@ -127,20 +127,16 @@ Stretch settings
Stretch settings are located in the project settings and provide several options:
-.. image:: img/stretchsettings.png
+.. image:: img/stretchsettings.webp
Stretch Mode
^^^^^^^^^^^^
The **Stretch Mode** setting defines how the base size is stretched to fit
-the resolution of the window or screen.
-
-.. image:: img/stretch.png
-
-The animations below use a "base size" of just 16×9 pixels to
-demonstrate the effect of different stretch modes. A single sprite, also
-16×9 pixels in size, covers the entire viewport, and a diagonal
-:ref:`Line2D ` is added on top of it:
+the resolution of the window or screen. The animations below use a "base
+size" of just 16×9 pixels to demonstrate the effect of different stretch
+modes. A single sprite, also 16×9 pixels in size, covers the entire viewport,
+and a diagonal :ref:`Line2D ` is added on top of it:
.. image:: img/stretch_demo_scene.png
@@ -467,7 +463,7 @@ Non-game application
- Keep the stretch mode to its default value, ``disabled``.
- Keep the stretch aspect to its default value, ``ignore``
(its value won't be used since the stretch mode is ``disabled``).
-- You can define a minimum window size by setting ``OS.min_window_size`` in a
+- You can define a minimum window size by calling ``get_window().set_min_size()`` in a
script's ``_ready()`` function. This prevents the user from resizing the application
below a certain size, which could break the UI layout.