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Fix missing underline in methods
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@@ -40,22 +40,22 @@ Add five extra methods such that the script looks like this:
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pass
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func has_main_screen():
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func _has_main_screen():
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return true
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func make_visible(visible):
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func _make_visible(visible):
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pass
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func get_plugin_name():
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func _get_plugin_name():
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return "Main Screen Plugin"
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func get_plugin_icon():
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func _get_plugin_icon():
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return get_editor_interface().get_base_control().get_icon("Node", "EditorIcons")
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The important part in this script is the ``has_main_screen()`` function,
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The important part in this script is the ``_has_main_screen()`` function,
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which is overloaded so it returns ``true``. This function is automatically
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called by the editor on plugin activation, to tell it that this plugin
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adds a new center view to the editor. For now, we'll leave this script
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@@ -112,7 +112,7 @@ Here is the full plugin script:
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# Add the main panel to the editor's main viewport.
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get_editor_interface().get_editor_main_control().add_child(main_panel_instance)
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# Hide the main panel. Very much required.
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make_visible(false)
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_make_visible(false)
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func _exit_tree():
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@@ -120,20 +120,20 @@ Here is the full plugin script:
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main_panel_instance.queue_free()
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func has_main_screen():
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func _has_main_screen():
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return true
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func make_visible(visible):
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func _make_visible(visible):
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if main_panel_instance:
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main_panel_instance.visible = visible
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func get_plugin_name():
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func _get_plugin_name():
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return "Main Screen Plugin"
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func get_plugin_icon():
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func _get_plugin_icon():
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# Must return some kind of Texture for the icon.
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return get_editor_interface().get_base_control().get_icon("Node", "EditorIcons")
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@@ -144,18 +144,18 @@ The ``_enter_tree()`` function is called before ``_ready()``. This is where
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we instance the main panel scene, and add them as children of specific parts
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of the editor. We use ``get_editor_interface().get_editor_main_control()`` to
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obtain the main editor control and add our main panel instance as a child to it.
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We call the ``make_visible(false)`` function to hide the main panel so
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We call the ``_make_visible(false)`` function to hide the main panel so
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it doesn't compete for space when first activating the plugin.
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The ``_exit_tree()`` function is called when the plugin is deactivated.
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If the main screen still exists, we call ``queue_free()`` to free the
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instance and remove it from memory.
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The ``make_visible()`` function is overridden to hide or show the main
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The ``_make_visible()`` function is overridden to hide or show the main
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panel as needed. This function is automatically called by the editor when the
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user clicks on the main viewport buttons at the top of the editor.
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The ``get_plugin_name()`` and ``get_plugin_icon()`` functions control
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The ``_get_plugin_name()`` and ``_get_plugin_icon()`` functions control
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the displayed name and icon for the plugin's main viewport button.
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Another function you can add is the ``handles()`` function, which
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