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Mention GDScript escape sequences direclty in GDScript basics
Many C escape sequences aren't valid in GDScript, so it's better to document them directly in a table. See https://github.com/godotengine/godot/issues/38716.
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@@ -354,8 +354,35 @@ PackedFloat32Array store 32-bit single-precision "float" values.
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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A sequence of characters in `Unicode format <https://en.wikipedia.org/wiki/Unicode>`_.
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Strings can contain
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`standard C escape sequences <https://en.wikipedia.org/wiki/Escape_sequences_in_C>`_.
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Strings can contain the following escape sequences:
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+---------------------+---------------------------------+
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| **Escape sequence** | **Expands to** |
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+---------------------+---------------------------------+
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| ``\n`` | Newline (line feed) |
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+---------------------+---------------------------------+
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| ``\t`` | Horizontal tab character |
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+---------------------+---------------------------------+
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| ``\r`` | Carriage return |
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+---------------------+---------------------------------+
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| ``\a`` | Alert (beep/bell) |
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+---------------------+---------------------------------+
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| ``\b`` | Backspace |
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+---------------------+---------------------------------+
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| ``\f`` | Formfeed page break |
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+---------------------+---------------------------------+
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| ``\v`` | Vertical tab character |
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+---------------------+---------------------------------+
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| ``\"`` | Double quote |
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+---------------------+---------------------------------+
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| ``\'`` | Single quote |
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+---------------------+---------------------------------+
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| ``\\`` | Backslash |
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+---------------------+---------------------------------+
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| ``\uXXXX`` | Unicode codepoint ``XXXX`` |
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| | (hexadecimal, case-insensitive) |
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+---------------------+---------------------------------+
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GDScript also supports :ref:`doc_gdscript_printf`.
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Vector built-in types
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