Merge pull request #6626 from RedMser/patch-3

This commit is contained in:
Max Hilbrunner
2023-05-06 15:00:09 +02:00
committed by GitHub

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@@ -9,10 +9,12 @@ Introduction
------------
Godot has a serialization API based on Variant. It's used for
converting data types to an array of bytes efficiently. This API is used
in the functions ``get_var`` and ``store_var`` of :ref:`class_FileAccess`
as well as the packet APIs for :ref:`class_PacketPeer`. This format
is *not* used for binary scenes and resources.
converting data types to an array of bytes efficiently. This API is exposed
via the global :ref:`bytes_to_var() <class_@GlobalScope_method_bytes_to_var>`
and :ref:`var_to_bytes() <class_@GlobalScope_method_var_to_bytes>` functions,
but it is also used in the ``get_var`` and ``store_var`` methods of
:ref:`class_FileAccess` as well as the packet APIs for :ref:`class_PacketPeer`.
This format is *not* used for binary scenes and resources.
Full Objects vs Object instance IDs
-----------------------------------