classref: Sync with current master branch (71699e0)

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Godot Organization
2024-06-15 03:20:13 +00:00
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15 changed files with 506 additions and 147 deletions

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@@ -308,9 +308,9 @@ Show or hide the TileMap's navigation meshes. If set to :ref:`VISIBILITY_MODE_DE
- |void| **set_rendering_quadrant_size**\ (\ value\: :ref:`int<class_int>`\ )
- :ref:`int<class_int>` **get_rendering_quadrant_size**\ (\ )
The TileMap's quadrant size. A quadrant is a group of tiles to be drawn together on a single canvas item, for optimization purposes. :ref:`rendering_quadrant_size<class_TileMap_property_rendering_quadrant_size>` defines the length of a square's side, in the map's coordinate system, that forms the quadrant. Thus, the default quandrant size groups together ``16 * 16 = 256`` tiles.
The TileMap's quadrant size. A quadrant is a group of tiles to be drawn together on a single canvas item, for optimization purposes. :ref:`rendering_quadrant_size<class_TileMap_property_rendering_quadrant_size>` defines the length of a square's side, in the map's coordinate system, that forms the quadrant. Thus, the default quadrant size groups together ``16 * 16 = 256`` tiles.
The quadrant size does not apply on Y-sorted layers, as tiles are be grouped by Y position instead in that case.
The quadrant size does not apply on Y-sorted layers, as tiles are grouped by Y position instead in that case.
\ **Note:** As quadrants are created according to the map's coordinate system, the quadrant's "square shape" might not look like square in the TileMap's local coordinate system.